Marvel/Contest of Champions

Mission Studios

Producer  Ryan Meredeth; Supervisor  Piotr Karwas; Animation, look dev, Craig Van Dyke; Particles, effects, Eric Rosenthal

Contest of Champions, Deadpool

 

Participated in converting  game mesh assets into hi res models, refined  texture maps for the body of Captain America, Iron Man, Deadpool,  and the Hulk; additionally,  Kamala’s fists, the spiraling spider web, etc.

Hulk, model with detail

Rocks modeled for Hulk

Scene wireframe detail

Hulk-final render

Also refined texture maps provided by Marvel, converting 1k maps to 8k resolution and adding photo-real detail where needed.

Maya, ZBrush, Mari, Vray.