Marvel/Contest of Champions
Mission Studios
Producer Ryan Meredeth; Supervisor Piotr Karwas; Animation, look dev, Craig Van Dyke; Particles, effects, Eric Rosenthal
Contest of Champions, Deadpool
Participated in converting game mesh assets into hi res models, refined texture maps for the body of Captain America, Iron Man, Deadpool, and the Hulk; additionally, Kamala’s fists, the spiraling spider web, etc.
Also refined texture maps provided by Marvel, converting 1k maps to 8k resolution and adding photo-real detail where needed.
Maya, ZBrush, Mari, Vray.